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The Justice Files

Tuesday, December 11, 2007

Call of Duty 4: Arrrrgggghhhhh!

Okay, anything I said about the hardest level on a videogame is now reduced to nothing with my latest CoD4 veteran experience.

I spent over FIVE HOURS last night trying to get beyond a single checkpoint. And if the game had done a decent, reasonable checkpoint, I would have been far beyond it now.

The level, and I'm sorry, but I don't know its name at the moment, has a timer going throughout. You start with something like 22 minutes and work your way into a missle launch facility as quickly as possible. After about ten minutes of infiltration, I found myself below ground, working my way toward the launch control center. The first part underground was rather difficult, but not too horrible -- it took me, maybe, 20 tries at the most. I got a checkpoint as I ran into an unoccupied corridor with 5:42 left on the clock. (My checkpoint actually happened just before the corridor, point-blank in front of an evil dude, but let's ignore the bad checkpoint for the moment.)

From this dark corridor, you go to the end and turn left into a well lit corridor with channels leading off to the left and right. The way ahead is blocked by boxes that you cannot jump over. Enemies can enter the fray from behind the boxes and from both the left and right channels. And every direction is occupied by multiple enemies.

I spent from 6:00 PM last night until 12:30 PM -- 6½ hours -- just trying to get past this one part.

And here's the kicker. Twice last night (only twice in 6½ hours) I reached a safe place where my team reunited and had a quick conversation. A cut-scene basically.

NO CHECKPOINT.

Are you freakin' kidding me? A spot that takes a decent player over three hours on average to get to, it's safe, and you don't mark a checkpoint?!?!?

Yes, I know the level is timed, so maybe they don't want to checkpoint you when you are low on time, but I got to that part with 2:35 on the clock the first time, which should be plenty of time to complete the last segment of this insane level. Since I didn't know quite what to expect, I died almost immediately after that. (Before setting the breaching charge, for those that have played this part already.) The second time, three hours later, after clearing the room, I was lost and not sure where to go to set the breaching charge. I set the breach and with 65 seconds remaining tried to Rambo my way into the control room and died. (Stupid! I could have probably let my team and the team entering from the other side clean up with time to spare...)

I'm going to try it again right now. We'll see if I have my sanity intact tomorrow morning...

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